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wnissen 5 hours ago [-]
What a fun idea! I love that the song doesn't have to be programmed in by the developer. Will give it a try.
Have you played the Rock Band and similar "rhythm games" that were all the rage in the Wii era? I don't know that it helped my singing per se but gave some incentive to practice.
In case anyone is interested, you can test your relative pitch perception (as opposed to producing the pitch) in this excellent Yale site: https://www.themusiclab.org/quizzes/td I got 15th [sic] percentile!
HummingBirdGif 10 hours ago [-]
How are you detecting pitch?
dsmurrell 10 hours ago [-]
For the user's pitch OnKey uses CREPE-tiny (https://github.com/marl/crepe) but ported to Rust with the model running on ONNX Runtime. For the singer's pitch also CREPE but the full version.
Have you played the Rock Band and similar "rhythm games" that were all the rage in the Wii era? I don't know that it helped my singing per se but gave some incentive to practice.
In case anyone is interested, you can test your relative pitch perception (as opposed to producing the pitch) in this excellent Yale site: https://www.themusiclab.org/quizzes/td I got 15th [sic] percentile!
The vocal separation for the song uses UVR: https://github.com/Anjok07/ultimatevocalremovergui
You can find more details here: https://singonkey.app/docs/how-it-works